Ball to Euler ============= Introduction ------------ This processor turns the ``ball`` joints to three revolute joints. This can be convenient if your downstream simulator or tool can't handle ``ball`` joints. ``config.json`` entries ----------------------- .. code-block:: javascript { // ... // General import options (see config.json documentation) // ... // Convert balls to Euler (default: false) "ball_to_euler": true, // Euler angles order (default: "xyz") "ball_to_euler_order": "xyz", } ``ball_to_euler`` *(default: false)* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If set to ``true``, all ball joints will be converted to Euler. If you don't want to convert all your ball joints, you can specify a list of joints as follows: .. code-block:: javascript { // Using specific joint lists, with wildcards "ball_to_euler": ["joint1", "shoulder_*"], } ``ball_to_euler_order`` *(default: "xyz")* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If set, the order of the euler angles will be set to the given value. The default is ``xyz``. The order should be ``xyz``, ``xzy``, ``zyx``, ``zxy``, ``yxz`` or ``yzx``.